// [z-paging]微信小程序、QQ小程序、app-vue、h5上使用wxs实现自定义下拉刷新,降低逻辑层与视图层的通信折损,提升性能
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var currentDis = 0;
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var isPCFlag = -1;
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var startY = -1;
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// 监听js层传过来的数据
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function propObserver(newVal, oldVal, ownerIns, ins) {
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var state = ownerIns.getState() || {};
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state.currentIns = ins;
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var dataset = ins.getDataset();
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var loading = dataset.loading == true;
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// 如果是下拉刷新结束,更新transform
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if (newVal && newVal.indexOf('end') != -1) {
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var transition = newVal.split('end')[0];
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_setTransform('translateY(0px)', ins, false, transition);
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state.moveDis = 0;
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state.oldMoveDis = 0;
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currentDis = 0;
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} else if (newVal && newVal.indexOf('begin') != -1) {
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// 如果是下拉刷新开始,更新transform
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var refresherThreshold = ins.getDataset().refresherthreshold;
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_setTransformValue(refresherThreshold, ins, state, false);
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}
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}
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// touch开始
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function touchstart(e, ownerIns) {
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var ins = _getIns(ownerIns);
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var state = {};
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var dataset = {};
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ownerIns.callMethod('_handleListTouchstart');
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if (ins) {
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state = ins.getState();
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dataset = ins.getDataset();
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if (_touchDisabled(e, ins, 0)) return;
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}
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var isTouchEnded = state.isTouchEnded;
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state.oldMoveDis = 0;
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var touch = _getTouch(e);
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var loading = _isTrue(dataset.loading);
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state.startY = touch.touchY;
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startY = state.startY;
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state.lastTouch = touch;
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if (!loading && isTouchEnded) {
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state.isTouchmoving = false;
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}
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state.isTouchEnded = false;
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// 通知js层touch开始
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ownerIns.callMethod('_handleRefresherTouchstart', touch);
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}
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// touch中
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function touchmove(e, ownerIns) {
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var touch = _getTouch(e);
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var ins = _getIns(ownerIns);
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var dataset = ins.getDataset();
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var refresherThreshold = dataset.refresherthreshold;
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var refresherF2Threshold = dataset.refresherf2threshold;
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var refresherF2Enabled = _isTrue(dataset.refresherf2enabled);
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var isIos = _isTrue(dataset.isios);
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var state = ins.getState();
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var watchTouchDirectionChange = _isTrue(dataset.watchtouchdirectionchange);
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var moveDisObj = {};
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var moveDis = 0;
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var prevent = false;
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// 如果需要监听touch方向的改变
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if (watchTouchDirectionChange) {
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moveDisObj = _getMoveDis(e, ins);
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moveDis = moveDisObj.currentDis;
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prevent = moveDisObj.isDown;
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var direction = prevent ? 'top' : 'bottom';
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// 确保只在touch方向改变时通知一次js层,而不是touchmove中持续通知
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if (prevent == state.oldTouchDirection && prevent != state.oldEmitedTouchDirection) {
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ownerIns.callMethod('_handleTouchDirectionChange', { direction: direction });
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state.oldEmitedTouchDirection = prevent;
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}
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state.oldTouchDirection = prevent;
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}
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// 判断是否允许下拉刷新
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if (_touchDisabled(e, ins, 1)) {
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_handlePullingDown(state, ownerIns, false);
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return true;
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}
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// 判断下拉刷新的角度是否在要求范围内
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if (!_getAngleIsInRange(e, touch, state, dataset)) {
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_handlePullingDown(state, ownerIns, false);
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return true;
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}
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moveDisObj = _getMoveDis(e, ins);
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moveDis = moveDisObj.currentDis;
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prevent = moveDisObj.isDown;
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if (moveDis < 0) {
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// moveDis小于0,将transform重置为0
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_setTransformValue(0, ins, state, false);
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_handlePullingDown(state, ownerIns, false);
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return true;
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}
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if (prevent && !state.disabledBounce) {
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// 如果是用户下拉并且需要触发下拉刷新,需要通知js层将列表禁止滚动,防止在下拉刷新过程中列表也可以滚动导致的下拉刷新偏移过大的问题(在下拉刷新过程中仅通知一次)
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ownerIns.callMethod('_handleScrollViewBounce', { bounce: false });
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state.disabledBounce = true;
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_handlePullingDown(state, ownerIns, prevent);
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return !prevent;
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}
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// 更新transform
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_setTransformValue(moveDis, ins, state, false);
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var oldRefresherStatus = state.refresherStatus;
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var oldIsTouchmoving = _isTrue(dataset.oldistouchmoving);
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var hasTouchmove = _isTrue(dataset.hastouchmove);
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var isTouchmoving = state.isTouchmoving;
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state.refresherStatus = moveDis >= refresherThreshold ? (refresherF2Enabled && moveDis > refresherF2Threshold ? 'goF2' : 'releaseToRefresh') : 'default';
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if (!isTouchmoving) {
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state.isTouchmoving = true;
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isTouchmoving = true;
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}
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if (state.isTouchEnded) {
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state.isTouchEnded = false;
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}
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// 如果需要实时监听下拉位置偏移,则需要实时通知js层,此操作会使wxs层与js层频繁通信从而导致在一些性能较差设备中下拉刷新卡顿
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if (hasTouchmove) {
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ownerIns.callMethod('_handleWxsPullingDown', { moveDis: moveDis, diffDis: moveDisObj.diffDis });
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}
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// 在下拉刷新状态改变时通知js层
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if (oldRefresherStatus == undefined || oldRefresherStatus != state.refresherStatus || oldIsTouchmoving != isTouchmoving) {
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ownerIns.callMethod('_handleRefresherTouchmove', moveDis, touch);
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}
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_handlePullingDown(state, ownerIns, prevent);
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return !prevent;
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}
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// touch结束
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function touchend(e, ownerIns) {
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var touch = _getTouch(e);
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var ins = _getIns(ownerIns);
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var dataset = ins.getDataset();
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var state = ins.getState();
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if (state.disabledBounce) {
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// 通知js允许列表滚动
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ownerIns.callMethod('_handleScrollViewBounce', { bounce: true });
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state.disabledBounce = false;
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}
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if (_touchDisabled(e, ins, 2)) return;
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state.reachMaxAngle = true;
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state.hitReachMaxAngleCount = 0;
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state.fixedIsTopHitCount = 0;
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if (!state.isTouchmoving) return;
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var oldRefresherStatus = state.refresherStatus;
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var oldMoveDis = state.moveDis;
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var refresherThreshold = ins.getDataset().refresherthreshold;
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var moveDis = _getMoveDis(e, ins).currentDis;
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if (!(moveDis >= refresherThreshold && oldRefresherStatus === 'releaseToRefresh')) {
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state.isTouchmoving = false;
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}
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// 通知js层touch结束
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ownerIns.callMethod('_handleRefresherTouchend', moveDis);
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state.isTouchEnded = true;
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if (oldMoveDis < refresherThreshold) return;
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var animate = false;
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if (moveDis >= refresherThreshold) {
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moveDis = refresherThreshold;
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animate = true;
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}
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_setTransformValue(moveDis, ins, state, animate);
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}
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// #ifdef H5
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// 判断是否是pc平台
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function isPC() {
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if (!navigator) return false;
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if (isPCFlag != -1) return isPCFlag;
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var agents = ["Android", "iPhone", "SymbianOS", "Windows Phone", "iPad", "iPod"];
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isPCFlag = agents.every(function(item) { return navigator.userAgent.indexOf(item) < 0 });
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return isPCFlag;
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}
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var movable = false;
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// 在pc平台监听mousedown、mousemove、mouseup等相关事件并转为对应touch事件处理,使得在pc平台也支持通过鼠标进行下拉刷新
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function mousedown(e, ins) {
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if (!isPC()) return;
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touchstart(e, ins);
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movable = true;
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}
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function mousemove(e, ins) {
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if (!isPC() || !movable) return;
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touchmove(e, ins);
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}
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function mouseup(e, ins) {
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if (!isPC()) return;
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touchend(e, ins);
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movable = false;
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}
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function mouseleave(e, ins) {
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if (!isPC()) return;
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movable = false;
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}
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// #endif
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// 修改视图层transform
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function _setTransformValue(value, ins, state, animate) {
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value = value || 0;
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if (state.moveDis == value) return;
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state.moveDis = value;
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_setTransform('translateY(' + value + 'px)', ins, animate, '');
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}
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// 设置视图层transform,直接在视图层操作下拉刷新,使得js层不需要频繁和视图层通信,从而大大提升下拉刷新性能
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function _setTransform(transform, ins, animate, transition) {
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var dataset = ins.getDataset();
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if (_isTrue(dataset.refreshernotransform)) return;
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transform = transform == 'translateY(0px)' ? 'none' : transform;
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ins.requestAnimationFrame(function() {
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var stl = { 'transform': transform };
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if (animate) {
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stl['transition'] = 'transform .1s linear';
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}
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if (transition.length) {
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stl['transition'] = transition;
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}
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ins.setStyle(stl);
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})
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}
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// 进一步处理下拉刷新的偏移数据
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function _getMoveDis(e, ins) {
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var state = ins.getState();
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var refresherThreshold = parseFloat(ins.getDataset().refresherthreshold);
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var refresherOutRate = parseFloat(ins.getDataset().refresheroutrate);
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var refresherPullRate = parseFloat(ins.getDataset().refresherpullrate);
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var touch = _getTouch(e);
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var currentStartY = !state.startY || state.startY == 'NaN' ? startY : state.startY;
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var moveDis = touch.touchY - currentStartY;
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var oldMoveDis = state.oldMoveDis || 0;
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state.oldMoveDis = moveDis;
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// 获取当前下拉刷新位置与上次的偏移量
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var diffDis = moveDis - oldMoveDis;
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if (diffDis > 0) {
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// 对偏移量进行进一步处理,通过refresherPullRate等配置进行约束
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diffDis = diffDis * refresherPullRate;
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if (currentDis > refresherThreshold) {
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diffDis = diffDis * (1 - refresherOutRate);
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}
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}
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// 控制diffDis过大的情况,比如进入页面突然猛然下拉,此时diffDis不应进行太大的偏移
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diffDis = diffDis > 100 ? diffDis / 100 : (diffDis > 20 ? diffDis / 2.2 : diffDis);
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currentDis += diffDis;
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currentDis = Math.max(0, currentDis);
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return {
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currentDis: currentDis,
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diffDis: diffDis,
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isDown: diffDis > 0
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};
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}
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// 获取经过统一格式包装的当前touch对象
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function _getTouch(e) {
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var touch = e;
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if (e.touches && e.touches.length) {
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touch = e.touches[0];
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} else if (e.changedTouches && e.changedTouches.length) {
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touch = e.changedTouches[0];
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} else if (e.datail && e.datail != {}) {
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touch = e.datail;
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}
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return {
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touchX: touch.clientX,
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touchY: touch.clientY
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};
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}
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// 获取当前currentIns
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function _getIns(ownerIns) {
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var ins = ownerIns.getState().currentIns;
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if (!ins) {
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ownerIns.callMethod('_handlePropUpdate');
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}
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return ins;
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}
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// 判断当前状态是否允许下拉刷新
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function _touchDisabled(e, ins, processTag) {
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var dataset = ins.getDataset();
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var state = ins.getState();
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var loading = _isTrue(dataset.loading);
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var useChatRecordMode = _isTrue(dataset.usechatrecordmode);
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var refresherEnabled = _isTrue(dataset.refresherenabled);
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var useCustomRefresher = _isTrue(dataset.usecustomrefresher);
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var usePageScroll = _isTrue(dataset.usepagescroll);
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var pageScrollTop = parseFloat(dataset.pagescrolltop);
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var scrollTop = parseFloat(dataset.scrolltop);
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var finalScrollTop = usePageScroll ? pageScrollTop : scrollTop;
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var fixedIsTop = false;
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// 是否要处理滚动到顶部scrollTop不为0时候的容错,为解决在安卓中scroll-view有概率滚动到顶部时scrollTop不为0导致下拉刷新判断异常,但此方案会导致某些情况(例如滚动到距离顶部10px处)下拉抖动,因此改为通过获取zp-scroll-view的节点信息中的scrollTop进行验证的方案
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var handleFaultTolerantMove = false;
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if (handleFaultTolerantMove && finalScrollTop == (state.startScrollTop || 0) && finalScrollTop <= 105) {
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fixedIsTop = true;
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}
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var fixedIsTopHitCount = state.fixedIsTopHitCount || 0;
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if (fixedIsTop) {
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fixedIsTopHitCount ++;
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if (fixedIsTopHitCount <= 2) {
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fixedIsTop = false;
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}
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state.fixedIsTopHitCount = fixedIsTopHitCount;
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} else {
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state.fixedIsTopHitCount = 0;
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}
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if (handleFaultTolerantMove && processTag === 0) {
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state.startScrollTop = finalScrollTop || 0;
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}
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if (handleFaultTolerantMove && processTag === 2) {
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fixedIsTop = true;
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}
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return loading || useChatRecordMode || !refresherEnabled || !useCustomRefresher ||
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((usePageScroll && useCustomRefresher && pageScrollTop > 5) && !fixedIsTop) ||
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((!usePageScroll && useCustomRefresher && scrollTop > 5) && !fixedIsTop);
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}
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// 判断下拉刷新的角度是否在要求范围内
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function _getAngleIsInRange(e, touch, state, dataset) {
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var maxAngle = dataset.refreshermaxangle;
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var refresherAecc = _isTrue(dataset.refresheraecc);
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var lastTouch = state.lastTouch;
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var reachMaxAngle = state.reachMaxAngle;
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var moveDis = state.oldMoveDis;
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if (!lastTouch) return true;
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if (maxAngle >= 0 && maxAngle <= 90 && lastTouch) {
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// 考虑下拉刷新手势由水平移动转为垂直方向移动的情况,此时不应当只判断垂直方向角度是否符合要求,应当直接禁止以避免在swiper中使用下拉刷新时,横向切换swiper途中手未离开屏幕还可以下拉刷新的问题
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if ((!moveDis || moveDis < 1) && !refresherAecc && reachMaxAngle != null && !reachMaxAngle) return false;
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var x = Math.abs(touch.touchX - lastTouch.touchX);
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var y = Math.abs(touch.touchY - lastTouch.touchY);
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var z = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
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if ((x || y) && x > 1) {
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// 获取下拉刷新前后两次位移的角度
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var angle = Math.asin(y / z) / Math.PI * 180;
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if (angle < maxAngle) {
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// 如果角度小于配置要求,则return,同时通过hitReachMaxAngleCount控制角度判断的灵敏程度以最大程度兼容各种使用场景
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var hitReachMaxAngleCount = state.hitReachMaxAngleCount || 0;
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state.hitReachMaxAngleCount = ++hitReachMaxAngleCount;
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if (state.hitReachMaxAngleCount > 2) {
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state.lastTouch = touch;
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state.reachMaxAngle = false;
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}
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return false;
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}
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}
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}
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state.lastTouch = touch;
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return true;
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}
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// 进一步处理是否在下拉刷新并通知js层
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function _handlePullingDown(state, ins, onPullingDown) {
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var oldOnPullingDown = state.onPullingDown || false;
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if (oldOnPullingDown != onPullingDown) {
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ins.callMethod('_handleWxsPullingDownStatusChange', onPullingDown);
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}
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state.onPullingDown = onPullingDown;
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}
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// 判断js层传过来的值是否为true
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function _isTrue(value) {
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value = (typeof(value) === 'string' ? JSON.parse(value) : value) || false;
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return value == true || value == 'true';
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}
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module.exports = {
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touchstart: touchstart,
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touchmove: touchmove,
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touchend: touchend,
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mousedown: mousedown,
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mousemove: mousemove,
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mouseup: mouseup,
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mouseleave: mouseleave,
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propObserver: propObserver
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}
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